You’ve spent hours perfecting the hair. You’ve scrolled through Pinterest to find the perfect Jirai Kei outfit. You’ve even written a backstory about their tragic childhood. But when you step back and look at your Original Character (OC), do they feel alive? Or do they just look like a mannequin wearing cool clothes?
In the anime and manga industry, the difference between a flat sketch and a fan-favorite character often comes down to one simple suffix: “dere.”
What does “-dere” actually mean?
The suffix “-dere” comes from deredere (でれでれ), a Japanese word for being lovestruck, gushing, or openly affectionate. On its own, deredere is not a personality type. It’s the raw ingredient: unguarded affection with nothing hiding it.
An archetype is built when you attach a second word in front of “-dere” that describes what that affection has to fight through to reach the surface. A tsundere pairs it with tsuntsun (curt, prickly). A yandere pairs it with yanderu (mentally unwell, obsessive). A dandere pairs it with a clipped form of danmari (silence). The formula is consistent across the whole vocabulary:
[Barrier word] + dere = a character whose love has to get past something before you see it.
That’s why “-dere” types feel more alive than a personality description in a character bio. A bio tells the reader what a character is like. A “-dere” type tells you what the character is hiding, and hiding is something you can draw: a turned shoulder, a fist held too tight, eyes that won’t quite meet the viewer’s.
Deredere: the pure form, with nothing in front of it
A deredere character is affection without a barrier. There is no tsun, no cold front, no silence to push through. What you see is exactly what they feel, all the time.
That sounds like the easiest archetype to design, and it’s actually one of the hardest to make interesting. Without a gap between the interior and the exterior, there’s no tension for the eye to resolve, so the pose has to carry warmth on its own rather than warmth-versus-guard.
- The design: open posture, hands often reaching toward the viewer or another character rather than folded inward.
- The pose: weight forward, not back. A deredere leans in. Shoulders are down and relaxed, never braced.
- The face: wide eyes, unguarded smile, no held-back tension in the brow. If a Tsundere’s face is a held breath, a deredere’s face has already exhaled.
A deredere works best in a figurine when the sculptor can commit to total openness in the shoulders and hands. Any residual stiffness in the pose reads as a different archetype entirely, so this is a design that rewards commitment rather than subtlety.
The big four: archetypes of the OC soul
Understanding these archetypes lets you design with intent. Here is how the “-dere” system shapes the art, before we get to the rarer types built the same way.
The Tsundere (harsh to sweet)

The most iconic archetype. A Tsundere is defined by a gap between their aggressive exterior and their hidden, soft interior.
- The design: sharp eyes and “crossed-arm” poses.
- The hook: they use the contradiction at the center of Gap Moe character design to keep the audience off-balance.
The Kuudere (cool and collected)

A Kuudere is the master of logic. They appear cold, cynical, or expressionless, but they possess a deep, quiet loyalty underneath.
- The design: neutral facial expressions and stillness.
- The hook: when a Kuudere finally smiles, it’s a high-impact event for the viewer, because nothing about their design has spent that expression before.
The Dandere (silent and shy)

The Dandere is the quiet observer. They aren’t cold; they’re just overwhelmed.
- The design: often buried in oversized hoodies or scarves.
- The pose: “turtle” mode. Shoulders shrugged up, feet pigeon-toed, hands shielding the torso.
The Yandere (devoted and dangerous)

The most volatile type. A Yandere appears sweet and loving on the surface but hides an obsessive, sometimes violent, devotion underneath.
- The design: a contrast between a “pure” aesthetic and a predatory gaze.
- The pose: stillness that reads as patience rather than calm, a smile held a half-second too long.
Before you settle on a type for a character you actually intend to build, it helps to have the foundational design rules in place first. Our guide to designing an anime OC from the ground up covers proportion, silhouette and line weight before personality ever enters the sketch.
Beyond the big four: the rest of the dictionary
The four core types cover the archetypes most creators meet first, but the same barrier-plus-affection formula builds several more, each with its own design logic. These are just as established in fandom vocabulary, and each gives a character a distinct silhouette rather than a variation on one already covered.
Himedere and Oujidere (princess/prince and devoted)
A Himedere (or Oujidere, the masculine form) demands to be treated like royalty, and genuinely believes they deserve it. The affection underneath is real, but it only shows itself to people who have already proven their loyalty.
- The design: ornamentation carried like it’s owed to them. Tiaras, capes, oversized bows worn without irony.
- The pose: chin lifted, weight on the back foot, one hand extended as if waiting for someone to take it or kiss it.
- The face: a raised eyebrow more often than a smile. When they do smile, it’s small and satisfied, not warm.
Kamidere (god-complex)
A Kamidere believes they are above everyone around them, and their affection is filtered entirely through that belief. Loving someone is, to them, an act of generosity from a superior being.
- The design: poses that claim space rather than occupy it. Wide stances, arms that gesture outward instead of staying close to the body.
- The pose: looking down, literally, whenever the sculpt allows it, chin angled so the eyes are half-lidded rather than wide.
- The hook: a Kamidere’s most powerful design moment is the crack in the composure, a single unguarded glance that undercuts the whole posture.
Sadodere (affection through teasing)
A Sadodere shows love by needling, cornering or provoking the object of their affection. It’s related to a Tsundere’s harshness, but the harshness is deliberate and enjoyed rather than a defense mechanism.
- The design: a smirk built into the resting face, not just an occasional expression.
- The pose: closer to the viewer than comfortable. A Sadodere invades space rather than guarding it.
Bakadere (cheerfully oblivious)
A Bakadere is affectionate, energetic and almost entirely unaware of subtlety, including their own feelings. The comedy comes from a gap between what they clearly feel and what they can articulate.
- The design: open, asymmetrical poses. Nothing about a Bakadere is measured or composed.
- The pose: mid-motion rather than static. A Bakadere caught standing still looks wrong; they should look like they were just about to run somewhere.
Shundere (guilt and self-blame)
A Shundere’s affection is tangled with a habit of feeling responsible for things going wrong. Where a Tsundere’s barrier is pride, a Shundere’s barrier is a kind of chronic apology.
- The design: shoulders drawn slightly in, a downward tilt to the head that reads as smaller than the character’s actual proportions.
- The pose: hands often clasped or fidgeting rather than resting, a visible discomfort with being looked at.
Mayadere (loyalty won through conflict)
A Mayadere starts as an antagonist and shifts allegiance once their feelings for another character outweigh their original goal. The design challenge is that the same figure has to read as a threat early and an ally later, without changing.
- The design: a posture that can be read two ways depending on context. Crossed arms that look defensive in one scene and relaxed in another.
- The pose: the turning point is usually a single change in weight distribution, from braced-and-ready to settled-and-still.
Personality dictates the pose
Your character’s soul comes through in their silhouette. When custom sculpts are built from a drawing, the pose is what carries the story before the paint does.
- Dandere poses: try drawing them pigeon-toed, toes pointing inward. It instantly reads as unsure and innocent.
- Tsundere poses: the classic hands-on-hips or head-turned-away stance shows defiance without a single word of dialogue.
- Kuudere poses: focus on perfect posture. A Kuudere rarely slumps; they occupy space with a still, exact kind of presence.
- Himedere poses: weight back, chin up, a hand held out rather than tucked in.
- Sadodere poses: lean in rather than back, closing distance instead of guarding it.
A pose built from the wrong archetype for your character will look technically fine and still feel off, because the viewer’s eye is reading barrier-and-affection whether the designer planned for it or not.
Manifesting the soul in 3D
The goal of any character designer is to see the creation move beyond the screen. When you define a character’s “-dere” type, you aren’t only writing lore, you’re deciding how they will stand on a shelf.
Once you find the pose that captures a character’s internal world, you’ve found their soul on paper. Sculpting is where that soul gets tested: a barrier that reads clearly in flat line art has to survive being turned in the hand and viewed from every side. That’s the difference between a drawing and bringing your own custom OC figurine to life, and it’s why the pose decisions made on paper matter as much as the outfit or the palette.





